Shared presence
Synchronized avatars and live rooms make participation visible.
A shared place between broadcasts.
The project
Social connects listening with presence. People can join shared rooms, study together and interact through moderated chat and reactions. Games and customization connect to account-based inventory and Gold actions controlled by the server.
Synchronized avatars and live rooms make participation visible.
Study sessions, events and safe reactions give rooms a purpose.
Reward and inventory actions are checked by the server rather than trusted to the browser.
A simplified system view
Conceptual flow for understanding this project.
Connected work
All projectsA browser-native 3D portal concourse connecting six verified Social scenes.
Account-based rewards and inventory shared across eligible community interactions.